In The Castle
The castle is under attack! How long can you survive? Upgrade your defenses to counter the enemy forces. Hover over buttons for tooltips on prices and shortcuts.
Status | In development |
Platforms | HTML5, Windows |
Author | OhNoes |
Genre | Strategy |
Made with | Godot |
Tags | Godot, Indie, Retro, Singleplayer, Tower Defense |
Download
Download NowName your own price
Click download now to get access to the following files:
InTheCastle 73 MB
if you pay $1 USD or more
Development log
- UpdatesJul 07, 2024
- Road MapJul 06, 2024
- Trying Game DevJul 06, 2024
Comments
Log in with itch.io to leave a comment.
Follow the 'Updates' devlog for current progress in the game!
Max coins =500. I still don't see any progression in opponent strength and I can defence with towers I have.
Possible ways to solve it:
1) When there is no enemy increase, send boss monster and then tell that player wins
2) Endless increase and then eventually player loses.
Thanks for the tips. The lighting tower buff was strong. Have fun until the next balance patch :)
After 29 kills, the enemies stopped spawning...
I’ll do some testing. Thanks for letting me know!
I haven't been able to replicate it. I'll keep an eye on it though.
Hi there, the same happened to me just now.
Weird! Can you remember what actions you were doing? That's pretty early on so it should be easy to replicate if you can. There are some ranges being used at 29 and 30. I had them overlap in case that might be the cause? The range would never be false but it's the only thing I can see that would possible stop them from spawning. I'll post in the update blog when it's implemented. :)
For me they stopped spawning after 39. The only actions I did was place a lightning tower a couple kill back. (I replayed the game and did not have the same problem again.)
39 goes with the range as well. Hopefully overlapping the values will prevent it. I have yet to see it and others that I have shared the game with haven’t either but this is why a larger community is important :). Thanks for the info. I’m doing some clean up and adding a ‘boss’ and will include this with that release.
Solid for a first game. Hope to get a longer mode/more options, good stuff so far.
Thanks! A lot has been added and there is more to come.
Looks nice but try drawig your own sprites, it adds personality to the game.
It is getting to the point where I should probably start on learning that too. Thanks!
Yea, that's just a part of gamedev, dw you'll get good at it if you do it often
nice graphics but is it just two buttons (sword and health) that you can possibly choose between?
Correct. I wanted to at least get the feel on how to do an upgrade system. Right now you can upgrade either tower damage or tower hp.