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I'll be posting changes done here.

Get In The Castle

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Added new sprites!

Removed ability to build on top of buttons and disabled them while building. No more accidental purchases!

Added new boss wave to give the Demo an ending.

Possible wave spawn fix involving ranges.

Can't forget balance changes!

The next update will be a bit before it's released. I've finally decided it's time to do some house cleaning in both the engine and code. While working on the game's first boss I noticed it was getting a little tedious working around stuff that wasn't being used or just unnecessary. I didn't expect the project to get this big and I want to work towards a finished product now and that means a lot of organizing! Thanks for the feedback so far and you can look forward to more content coming soon.

(1 edit)

New Spell: Freeze! Stops enemies in their tracks.

Heal spell now heals lightning towers as well.

Buffed base and upgrade damage on lightning tower (click on each one to open upgrade interface and right click to close them)

Overall balance changes.

New tower with their own individual upgrades! The first freely placed tower: Lightning tower, shock enemies in a small area around the tower.

Right click can close most interfaces. (stats and lightning tower upgrades currently)

Added more stats to stat page

New spell: Tower Heal! Heal your towers to their max HP.

Updated gameplay screenshot to display all of the new features.

Added stats button. Currently show tower attack damage and total coins earned.

Added new wave: the first boss wave!

Added new building: the coin mine! Passively gain coins.

Also added tooltips on every button to show price and shortcuts.

Added the first spell. Shoot a volley of arrows at the target location for 2 coins. Shortcut key '1'.

Balance changes

Added a pause screen using escape to enter and exit (can also click resume)

Added new mechanic: The Wall! Spend coins to build a wall to further protect the castle.

Removed game ending slime and added an endless wave that scales. Now we can see how far you can really get.

Added new 'end' slime to cause the game to end and avoid going infinite (at least for the demo) due to some players being better than I am

First attempt at anti-cheat